ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Missile.PauseFrames"

From ModEnc
Jump to: navigation, search
(Created page with "{{Flag |name=Missile.PauseFrames |files=rulesmd.ini |values=integer |default=0 |types=AircraftType |ares=yes }} Defines how many frames the missile pauses on the launching...")
 
 
Line 5: Line 5:
 
|default=0
 
|default=0
 
|types=AircraftType
 
|types=AircraftType
 +
|extver=New in version 0.3.
 
|ares=yes
 
|ares=yes
 +
|aresflag=yes
 
}}
 
}}
 
Defines how many frames the missile pauses on the launching unit before tilting. Defaults to 0.
 
Defines how many frames the missile pauses on the launching unit before tilting. Defaults to 0.

Latest revision as of 03:13, 12 April 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Missile.PauseFrames
File(s): rulesmd.ini
Values: integer
Default: 0
Extension Version: New in version 0.3.
Applicable to: AircraftType

Game ares yes.pngThis flag is part of Ares. Do not use it without Ares installed.



Defines how many frames the missile pauses on the launching unit before tilting. Defaults to 0.

See Also

Missile.Custom

Missile.TiltFrames

Missile.PitchInitial

Missile.PitchFinal

Missile.TurnRate

Missile.RaiseRate

Missile.Acceleration

Missile.Altitude

Missile.Damage

Missile.EliteDamage

Missile.BodyLength

Missile.LazyCurve

Missile.Warhead

Missile.EliteWarhead

Missile.TakeOffAnim

Missile.TrailerAnim

Missile.TrailerSeparation

Ares documentation