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Difference between revisions of "MobileFire"

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(Added DCoder's info.)
(Adding ROF weirdness)
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{{Flag
 
{{Flag
|name={{PAGENAME}}
+
|files={{categ|ini=rules}}
|files=rules(md).ini
+
|values={{values|boolean}}
|values={{values|booleans}}
+
|default=yes
|default=no
+
|types={{Categ|Technoes}}
|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]]
 
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
}}<br />
+
}}
Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes.
+
 
 +
Specifies whether the unit should be allowed to fire while moving.
 +
{{Bugs}}
 +
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{TTL|CanPassiveAquire|yes}} setting while moving, however.
  
 
{{NeedTesting}}
 
{{NeedTesting}}
Appears to allow a unit to ignore its ammo's [[Reload]] time.
+
Appears to also allow a unit to ignore its ammo's [[Reload]] time.

Revision as of 15:53, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MobileFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies whether the unit should be allowed to fire while moving.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the Template:TTL setting while moving, however.

Template:NeedTesting

Appears to also allow a unit to ignore its ammo's Reload time.