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Difference between revisions of "MoveFlash"

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(Rules Category updated)
 
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{{DeeZireInclusion}}<br />
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{{Flag
This defines the animation to display as a cursor effect at the cell to which an object is ordered to move. The animation must be from the [Animations] list and be defined in ART.INI.
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|name=MoveFlash
 +
|files={{Categ|Rules(md).ini}}
 +
|values=strings (Names of Animations)
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|default=null
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|types={{Categ|General}} (RA2/YR) /  {{Categ|AudioVisual}} (TS/FS)
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|ts=yes
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|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
}}
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Specifies the animation that gets played when you order your units to move to a certain cell.

Latest revision as of 22:41, 25 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MoveFlash
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General (RA2/YR) / AudioVisual (TS/FS)


Specifies the animation that gets played when you order your units to move to a certain cell.