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Difference between revisions of "NODBarracks"

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m (Fixing categ)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this BuildingType is a Soviet barracks thus acts as a production facility for their InfantryTypes. Is also used by the AI for targeting purposes.
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|name=NODBarracks
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|values={{Values|Booleans}}
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|default=no
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|types={{categ|BuildingTypes}}
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|games
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Can be set to 'yes' or 'no'. Determines whether the building the tag is assigned to is a Nod (Soviet) barracks. This does NOT affect whether infantry are produced here. Seems to be used for AI purposes only.

Latest revision as of 20:18, 19 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NODBarracks
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no'. Determines whether the building the tag is assigned to is a Nod (Soviet) barracks. This does NOT affect whether infantry are produced here. Seems to be used for AI purposes only.