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Difference between revisions of "Name"

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== On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries ==
 
== On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries ==
  
Plain-text name of this object. Was used in games prior to [[Red Alert 2]] to output a unit's name. It is now superceded by {{TTL|UIName}}, as an approach with strings makes for easier localization.
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Plain-text name of this object. Was used in games prior to [[Red Alert 2]] to output a unit's name. It is now superceded by {{f|UIName|link}}, as an approach with strings makes for easier localization.
  
Note that [[Final Alert 2]] uses {{TTL|Name}} to determine the names of objects, and that you can't see strings in plain text editors. It is therefore highly recommended to set these flags correctly, even though the game won't show them.
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Note that [[Final Alert 2]] uses {{f|Name|link}} to determine the names of objects, and that you can't see strings in plain text editors. It is therefore highly recommended to set these flags correctly, even though the game won't show them.
  
 
The Name is truncated to 23 characters maximum regardless of how many you enter.
 
The Name is truncated to 23 characters maximum regardless of how many you enter.
  
== In [{{TTL|General}}] ==
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== In [{{f|General|link}}] ==
  
As with UIName, there is a {{TTL|Name}} flag at the beginning of the [{{TTL|General}}] section. Yet again, it seems to be of no use, however [[The Guide]] mentions how it was supposedly possible to use several rule*.ini (rule1.ini, rule2.ini, ...) files in [[RA]], and then to differentiate between them by name. This was, however, never seen in use and was probably dropped in favor of differently named, overriding INIs.
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As with UIName, there is a {{f|Name|link}} flag at the beginning of the [{{f|General|link}}] section. Yet again, it seems to be of no use, however [[The Guide]] mentions how it was supposedly possible to use several rule*.ini (rule1.ini, rule2.ini, ...) files in [[RA]], and then to differentiate between them by name. This was, however, never seen in use and was probably dropped in favor of differently named, overriding INIs.
  
== In [{{TTL|Basic}}] ==
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== In [{{f|Basic|link}}] ==
  
In maps, this flag specifies the map name as shown in the game. (In RA2/YR, {{Tt|.map}} maps ignore this value and take their name from the {{TTL|mission.ini}} or {{TTL|PKT}} files.)
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In maps, this flag specifies the map name as shown in the game. (In RA2/YR, {{Tt|.map}} maps ignore this value and take their name from the {{f|mission.ini|link}} or {{f|PKT|link}} files.)

Revision as of 10:21, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Name
File(s): Rules(md).ini, Maps
Values: strings
Default: none
Applicable to: General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Basic, Countries, SuperWeaponTypes


On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries

Plain-text name of this object. Was used in games prior to Red Alert 2 to output a unit's name. It is now superceded by UIName, as an approach with strings makes for easier localization.

Note that Final Alert 2 uses Name to determine the names of objects, and that you can't see strings in plain text editors. It is therefore highly recommended to set these flags correctly, even though the game won't show them.

The Name is truncated to 23 characters maximum regardless of how many you enter.

In [General]

As with UIName, there is a Name flag at the beginning of the [General] section. Yet again, it seems to be of no use, however The Guide mentions how it was supposedly possible to use several rule*.ini (rule1.ini, rule2.ini, ...) files in RA, and then to differentiate between them by name. This was, however, never seen in use and was probably dropped in favor of differently named, overriding INIs.

In [Basic]

In maps, this flag specifies the map name as shown in the game. (In RA2/YR, .map maps ignore this value and take their name from the mission.ini or PKT files.)