Name
Flag: | Name |
File(s): | Rules(md).ini, Maps |
Values: | strings |
Default: | none |
Applicable to: | General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Basic, Countries, SuperWeaponTypes |
On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries
Plain-text name of this object. Was used in games prior to Red Alert 2 to output a unit's name. It is now superceded by UIName, as an approach with strings makes for easier localization.
In Tiberian Sun, the cameos are without text. Name is written on these by the game.
Note that Final Alert 2 does NOT use Name to determine the names of objects, but UIName as well like the game. This means that Name can only be used to tell whose code you're looking at if you can't determine that from it's identifier (you know, the name between the [ and ]), which in turn is the only thing you have to know which TechnoType your cursor is hovering over in Final Alert 2.
The Name is truncated to 23 characters maximum regardless of how many you enter.
In [General]
As with UIName, there is a Name flag at the beginning of the [General] section. Yet again, it seems to be of no use, however The Guide mentions how it was supposedly possible to use several rule*.ini (rule1.ini, rule2.ini, ...) files in RA, and then to differentiate between them by name. This was, however, never seen in use and was probably dropped in favor of differently named, overriding INIs.