ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Naval"

From ModEnc
Jump to: navigation, search
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object is considered as Naval based - for VehicleTypes this indicates that it is produced from the Naval Yard (as that structure is classed as a War Factory). This is used to identify objects by the NavalTargeting= logic.
+
|files={{Categ|ini=rules}}
 +
|values={{values|Booleans}}
 +
|default=yes
 +
|types={{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
 +
|yr=yes
 +
|ra2=yes
 +
}}
 +
==On [[BuildingTypes]]==
 +
Determines whether the structure acts as a water-based production facility as opposed to land-based, as with {{TTL|WarFactory|yes}}.
 +
 
 +
==On [[VehicleTypes]]==
 +
Determines which factory the specified vehicle is produced.
 +
 
 +
Additionally, <tt>Naval=yes</tt> invokes {{TTL|NavalTargeting}} logic.

Revision as of 01:08, 21 August 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Naval
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes, VehicleTypes


On BuildingTypes

Determines whether the structure acts as a water-based production facility as opposed to land-based, as with Template:TTL.

On VehicleTypes

Determines which factory the specified vehicle is produced.

Additionally, Naval=yes invokes Template:TTL logic.