ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

NoMovingFire

From ModEnc
Revision as of 03:33, 30 December 2009 by Vinifera7 (talk | contribs) (Created: Aren't you glad I created a page for an obscure flag from TS that no one cares about?)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NoMovingFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


This flag specifies whether or not a vehicle must stop moving completely before firing its weapon.

Since a vehicle will normally cease moving if it is within firing range anyway, the difference between NoMovingFire=yes and the default behavior is usually negligible, especially for vehicles without turrets.