ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "NodAdvancedPower"

From ModEnc
Jump to: navigation, search
 
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
For Soviet AI base building and targeting purposes this defines the structure to be used as a source of greater power supply. Must be a valid structure name from the [BuildingTypes]list and be defined as all structures are.
+
|files={{Categ|ini=rules}}
 +
|values=[[BuildingTypes]]
 +
|default=none
 +
|types={{Categ|General}}
 +
|yr=yes
 +
|ra2=yes
 +
|ts=yes
 +
|fs=yes
 +
}}
 +
This tag will cause the soviet AI to build exactly one of the listed type of powerplant instead of a normal type of powerplant, assuming that [[AIBasePlanningSide]]= has been set correctly
 +
 
 +
==see also==
 +
*[[ThirdPowerPlant]]
 +
*[[NodRegularPower]]
 +
*[[GDIPowerPlant]]

Latest revision as of 04:59, 1 July 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NodAdvancedPower
File(s): rules(md).ini
Values: BuildingTypes
Default: none
Applicable to: General


This tag will cause the soviet AI to build exactly one of the listed type of powerplant instead of a normal type of powerplant, assuming that AIBasePlanningSide= has been set correctly

see also