ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Normal

From ModEnc
Revision as of 16:21, 3 September 2006 by Nighthawk200 (talk | contribs) (added multipliers (did the same with the Easy page - forgot to leave summary))
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Normal
File(s): Theme(md).ini
Values: boolean
Special Values: None
Default: yes
Applicable to: Themes


As a Flag

Specifies whether or not this theme is listed in the game's playlist.

As a Section

This page should correctly be named "[Normal]"; it is wrong due to technical restrictions.


This section, along with Easy and Difficult, controls the impact the selected difficulty has on the players. This particular section defines the tweaks applied when "Normal" difficulty is selected.
Here you may alter various multipliers to game aspects. Some only affect AI players, others affect both AI and human players. You may edit multipliers using the following tags:
Note: n.n means a simple floating point number

Airspeed=n.n  
This is the speed multiplier for all aerial units (afaik not including jumpjets)
Armor=n.n  
This is the multiplier to unit and building armor strength
BuildSlowdown=yes/no  
This tag controls whether the computer builds slower than the human player
Cost=n.n  
This is the multiplier to unit and building cost
Firepower=n.n  
This is the multiplier to all weapons' firepower
Groundspeed=n.n  
This is the speed multiplier for all ground units
ROF=n.n  
This is the multiplier to all weapons' rate of fire


These tags only affect the computer player(s):

ContentScan=yes/no  
This controls whether the AI should consider the contents of a transport when choosing a target
RepairDelay=n.n  
This controls the time in minutes between starting building repair
BuildDelay=n.n  
This controls the time in minutes between starting construction
DestroyWalls=yes/no  
This controls whether the AI should scan for and destroy enemy walls



Template:NeedTesting

It is believed that these sections correspond with the Difficulty slider in Options, not the AI difficulty selector in the Game setup screen.