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NormalZAdjust
From ModEnc
Revision as of 11:37, 10 November 2018 by Crimsonum (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types=BuildingTypes' {{ini|art}} entries |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes...")
Flag: | NormalZAdjust |
File(s): | Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes' art(md).ini entries |
This flag adjusts the building's location on the Z-axis (depth), measured in leptons. Positive values move the building "away from the screen" or "closer to the ground". Negative values do the opposite.
Adjusting the Z-offset is sometimes necessary to correctly render the building behind or in front of other objects or animations.
See also
- ZAdjust – equivalent flag for normal Animations
- ActiveAnimZAdjust – equivalent flag for BuildingTypes's ActiveAnims