ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Normalized"

From ModEnc
Jump to: navigation, search
m (Template fix)
m (Another fix)
Line 1: Line 1:
{{flag|files={{Categ|Art(md).ini}}|values=boolean|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
+
{{flag|files={{Categ|Art(md).ini}}|values=boolean|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
 
Determines whether or not the animations attached to this object should be regulated so that they animate at a constant speed. Normally used on buildings only because Infantry and Vehicles do not usually have extra animations attached to them.
 
Determines whether or not the animations attached to this object should be regulated so that they animate at a constant speed. Normally used on buildings only because Infantry and Vehicles do not usually have extra animations attached to them.

Revision as of 16:26, 5 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Normalized
File(s): Art(md).ini
Values: boolean

This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of ART.INI Guide.



Determines whether or not the animations attached to this object should be regulated so that they animate at a constant speed. Normally used on buildings only because Infantry and Vehicles do not usually have extra animations attached to them.