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Difference between revisions of "NotHuman"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType is human. The effect of this is that the InfDeath= section of a warhead is ignored when this unit is destroyed by it, with the 'die' sections of its ART.INI sequence appropriately being used instead. This is used in Red Alert 2 for the Alligator and the Cow to ensure they do not display, for example, the FlamingInfantry= animation when they are burned to death as it would look crazy for them to run around in the shape of a soldier. Use of this tag also means that when the unit is killed, the DeadBodies= animations are not displayed either (as they are all human shaped).
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|values={{Values|bool}}
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|default=no
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|types={{Categ|InfantryTypes}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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{{TTL|{{PAGENAME}}|yes}} makes an [[InfantryType]] always use the sub-sequence specified by {{TTL|Die1}} when it is killed, regardless of the value of {{TTL|InfDeath}} on the [[warhead]] that kills it. It also prevents the animations specified by {{TTL|DeadBodies}} from being displayed upon the unit's death.
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This can be overridden if the InfantryType has animations specified by {{TTL|DeathAnims}}, as these take precedence over all other death animations.
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In unmodded {{Ra2}}, {{TTL|{{PAGENAME}}|yes}} is used for animals like the [[CNC:Alligator|Alligator]] and the [[CNC:Cow|Cow]] to keep them from displaying death animations like the one specified by {{TTL|FlamingInfantry}}, since those are only suitable for human-shaped InfantryTypes.
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Unfortunately this also means that these units cannot have a variety of death animations.
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==See also==
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* {{TTL|Sequence}}

Revision as of 06:58, 16 May 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NotHuman
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Template:TTL makes an InfantryType always use the sub-sequence specified by Template:TTL when it is killed, regardless of the value of Template:TTL on the warhead that kills it. It also prevents the animations specified by Template:TTL from being displayed upon the unit's death.

This can be overridden if the InfantryType has animations specified by Template:TTL, as these take precedence over all other death animations.

In unmodded Red Alert 2, Template:TTL is used for animals like the Alligator and the Cow to keep them from displaying death animations like the one specified by Template:TTL, since those are only suitable for human-shaped InfantryTypes.

Unfortunately this also means that these units cannot have a variety of death animations.

See also