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Difference between revisions of "NukeTakeOff"

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(Rewrite)
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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the animation to display when a Super Weapon with Type=MultiMissile launches. The animation must be from the [Animations] list and be defined in ART.INI.
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|name=NukeTakeOff
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|files={{Categ|Rules(md).ini}}
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|values=Strings (names of Animations)
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|special=None
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|default=null
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|types={{FlagMoved}}
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|games=[[RA2]], [[YR]]
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}}
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Specifies an animation used as the "nuclear missile taking off" when a Super Weapon with <tt>[[Type]]=MultiMissile</tt> is activated.

Revision as of 11:37, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NukeTakeOff
File(s): Rules(md).ini
Values: Strings (names of Animations)
Special Values: None
Default: null
Applicable to: AudioVisual (RA2) , General (YR)


Specifies an animation used as the "nuclear missile taking off" when a Super Weapon with Type=MultiMissile is activated.