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Difference between revisions of "Occupier"

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(De-DZed. Another one bites the dust.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter and garrison structures with CanBeOccupied=yes set.
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|values={{Values|bool}}
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|default=no
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|types={{Categ|InfantryTypes}}
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|ra2=yes
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|yr=yes
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}}
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This flag determines whether or not an [[InfantryTypes|infantry]] can garrison a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes|link}} and {{f|MaxNumberOccupants|link}} set to a positive [[Help:Values#Integers|integer]] greater than 0.
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Infantry can only garrison buildings controlled by the same player or a neutral player.
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==See also==
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* {{f|OccupyPip|link}}

Latest revision as of 02:59, 5 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Occupier
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This flag determines whether or not an infantry can garrison a building with CanBeOccupied=yes and MaxNumberOccupants set to a positive integer greater than 0.

Infantry can only garrison buildings controlled by the same player or a neutral player.

See also