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Difference between revisions of "OverlayTypes"

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This section comprises of a list, numbered starting at '1', of all the available types of 'overlay' in the game. Overlays are special iso-tile sized (i.e. they occupy one cell) features on the map with which other objects can interact in some way. These include Ore, Gems, Crates, Walls and other features. TIP: you can 'build' anything classed as an overlay by using the ToOverlay= tag in the ART file as long as you define the object as a structure and add it to both the [BuildingTypes] and [OverlayTypes] lists (see the ART.INI Guide). Each entry in the list must be defined with its own section in the RULES file, and below is a list of available tags that can be attached to an overlay type - unlike smudges, overlays are graphic objects that can thus affect the game state.
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This section of [[Rules|rules(md).ini]] lists all OverlayTypes the game should be able to use. OverlayTypes not listed here cannot be accessed by the game - they don't exist.
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[[Category:Rules(md).ini Sections]]
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Revision as of 06:57, 8 May 2006

This page should correctly be named "[OverlayTypes]"; it is wrong due to technical restrictions.


This section of rules(md).ini lists all OverlayTypes the game should be able to use. OverlayTypes not listed here cannot be accessed by the game - they don't exist.