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Difference between revisions of "OverloadDamage"

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(removing DeeZire's guide stuff)
m (changed accepted values)
 
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|files={{Categ|ini=rules}}
 
|files={{Categ|ini=rules}}
 
|types={{Categ|CombatDamage}}
 
|types={{Categ|CombatDamage}}
|values={{values|stringlist|unsigned integers}}
+
|values={{values|intlist|unsigned integers}}
 
|default=none
 
|default=none
 
|yr=yes
 
|yr=yes

Latest revision as of 19:18, 25 May 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OverloadDamage
File(s): rules(md).ini
Values: Comma-separated list of integers. (Limited to: unsigned integers)
Default: none
Applicable to: CombatDamage


This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.

See also