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Difference between revisions of "Parachuted"

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|yr=yes
 
|yr=yes
 
|ares=yes
 
|ares=yes
|tsobsolete=yes
 
 
}}
 
}}
  
Specifies if this projectile should use the {{tt|PARABOMB}} image (a parachute-retarded bomb).
+
[General] ► [[BombParachute]]=<Anim>will be drawn on the projectile.
  
Has no effect in {{ts}} and later games.
+
===be careful!!!===
 +
 
 +
This is not just a visual effect. The existence of the parachute will have a real impact on the projectile.
 +
 
 +
This is very obvious on the [[Vertical]] projectile. You need to use [[Acceleration]] to offset its impact
 +
 
 +
*Although it is said that this statement has lost its effect since TS and later, it is also said that it can only be enabled through a specific combination of INI statements.But [[Ares]] has fully supported this logic. You can directly use it as a general Projectile tag
  
 
== See Also ==
 
== See Also ==
 
* [[BombParachute]]
 
* [[BombParachute]]
* [[Dropping]]
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* [[Vertical]]

Revision as of 13:35, 12 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Parachuted
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


[General] ► BombParachute=<Anim>will be drawn on the projectile.

be careful!!!

This is not just a visual effect. The existence of the parachute will have a real impact on the projectile.

This is very obvious on the Vertical projectile. You need to use Acceleration to offset its impact

  • Although it is said that this statement has lost its effect since TS and later, it is also said that it can only be enabled through a specific combination of INI statements.But Ares has fully supported this logic. You can directly use it as a general Projectile tag

See Also