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Difference between revisions of "Parachuted"

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(New page: [OBSOLETE IN RA2/YR] If set to "yes" to a projectile, the unit drops bombs equipped with a parachute.)
 
(This is obsolete in vanilla TS, RA2 and YR)
 
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[OBSOLETE IN RA2/YR]
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{{Flag
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|bool}}
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|default=no
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|types={{Categ|Projectiles}}
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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{{obsolete|{{ts}} and {{ra2}}. In {{yr}} it can be used with {{ares}}}}
  
If set to "yes" to a projectile, the unit drops bombs equipped with a parachute.
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== In {{ra}} ==
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Specifies if this projectile should use the {{tt|PARABOMB}} image (a parachute-retarded bomb).
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== In {{yr}} with {{ares}} ==
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Specifies if the animation from {{sl|General|BombParachute}} should be drawn on the projectile.
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=== Notes ===
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This is not just a visual effect. The existence of the parachute will have a real impact on the projectile behavior. This is very obvious on a {{f|Vertical|link}} projectile. You need to use {{f|Acceleration|link}} to offset its impact.
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== See Also ==
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* [[BombParachute]]
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* [[Vertical]]

Latest revision as of 17:27, 14 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Parachuted
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


Cc cnrdelete-all.png
Logic related to Parachuted, as a whole or in part, is obsolete in Tiberian Sun and Red Alert 2. In Yuri's Revenge it can be used with Ares.

In Red Alert

Specifies if this projectile should use the PARABOMB image (a parachute-retarded bomb).

In Yuri's Revenge with Ares

Specifies if the animation from [General]BombParachute= should be drawn on the projectile.

Notes

This is not just a visual effect. The existence of the parachute will have a real impact on the projectile behavior. This is very obvious on a Vertical projectile. You need to use Acceleration to offset its impact.

See Also