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Difference between revisions of "Paradrops"

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'''Allied General'''
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The paradrop superweapon can be the following:
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*American Paradrop - 8 GIs
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*Tech Paradrop - 6 GIs and Initiates, 9 Conscripts
  
Paradrops are an RA2 "superweapon" which can be gained by captured an tech airport or by playing as America and building and airforce command.
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Vehicles can not be dropped by superweapons, and while they can be dropped from carryalls they z-shift behind the terrain upon reaching ground. Vehicle Paradrops in missions were created by map triggers, which are alltogether much more powerful in this sense.
 
 
Its purpose is to deliver faction specific infantry over a designation target (or in American case 8 GI's)
 
 
 
Modifications can include changing:
 
 
 
* transport plane apperance and INI setting e.g. FlightLevel=XXXX where x is a number determines the altitude of the plane.
 
 
 
* types of infantry paradropped. An hack can also be used for "parabombs" - parchuted explosives which explode upon impact with ground (an superweapon used by soviet badger bombers in RA1)
 
 
 
* the superweapon icon, charge time and show countdown time.
 
 
 
An hack can also give the impression of a new paradrop by giving America 6 veteran GI's or by using the PD patch
 
 
 
'''Finally VEHICLE PARADROPS VIA THE SUPERWEAPON METHOD ARE IMPOSSIBLE''', the vehicle paradrops seen in RA2 Soviet Mission 3 were triggers via map triggers and besides wierd graphical issues can occur with vehicles which have been dropped by parchute
 

Revision as of 22:56, 17 May 2005

The paradrop superweapon can be the following:

  • American Paradrop - 8 GIs
  • Tech Paradrop - 6 GIs and Initiates, 9 Conscripts

Vehicles can not be dropped by superweapons, and while they can be dropped from carryalls they z-shift behind the terrain upon reaching ground. Vehicle Paradrops in missions were created by map triggers, which are alltogether much more powerful in this sense.