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Difference between revisions of "Particles"

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<tt>[Particles]</tt> is a section of [[rules|rules(md).ini]], listing the available particles to the game. If a particle isn't listed, it doesn't get initialized and therefore isn't usable.
 
  
''According to [[The Guide]], <tt>Particles</tt> is also a flag on particles (the objects), defining "the number of particles that this particle comprises of.". This revision's author has searched both YR's and TS's rules and has not found evidence of the existence of this flag, neither on itself nor in comments. If anybody has used this flag on particles before and can talk about its effects, please expand this page.''
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HAHAHAHAHAHAHAHHAHAHAHAHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAA!!!!!!ONEONE!!!!111!!!11!!!1ONE1!!!
 
 
== Applicable INI Flags ==
 
 
 
{{Applicable INI Flags}}
 
 
 
{{:AbstractTypes}}
 
{{:ObjectTypes}}
 
<onlyinclude>
 
{{Applicable INI Flags Header|Particles}}
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|ColorList}}  || vector<Color> || {} ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|MaxDC}}  || int || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|MaxEC}}  || int || 1 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|Damage}}  || int || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|Warhead}}  || WarheadType || 0 || +
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|StartFrame}}  || int || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|NumLoopFrames}}  || int || 1 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|Translucency}}  || int || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|WindEffect}}  || int || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|Velocity}}  || float || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|Deacc}}  || float || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|Radius}}  || int || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|DeleteOnStateLimit}}  || boolean || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|EndStateAI}}  || int || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|StartStateAI}}  || int || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|StateAIAdvance}}  || int || 4 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|Translucent50State}}  || int || -1 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|Translucent25State}}  || int || -1 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|Normalized}}  || boolean || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|ColorSpeed}}  || float || 0.0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|XVelocity}}  || int || 1 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|YVelocity}}  || int || 1 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|MinZVelocity}}  || int || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|ZVelocityRange}}  || int || 1 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|NextParticleOffset}}  || XYZ || {0;0;0} ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|StartColor1}}  || Color || {0;0;0} ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|StartColor2}}  || Color || {0;0;0} ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|FinalDamageState}}  || int || 0 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|NextParticle}}  ||  || -1 ||
 
|-
 
| {{Ini|Rules}} || Object's ID || {{TTL|BehavesLike}}  || Behaviour2 || -1 ||
 
|}
 
</onlyinclude>
 
 
 
==See also==
 
*[[ParticleSystems]]
 
 
 
[[Category:Rules(md).ini Sections]]
 
<!-- [[Category:General Editing Information]] -->
 

Revision as of 10:17, 7 July 2009

BITCHES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


HAHAHAHAHAHAHAHHAHAHAHAHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAA!!!!!!ONEONE!!!!111!!!11!!!1ONE1!!!