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Difference between revisions of "PermaDisguise"
From ModEnc
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
− | Can be set to 'yes' or 'no' and determines if this object with CanDisguise=yes set disguises permanently as opposed to when it is not moving. | + | Can be set to 'yes' or 'no' and determines if this object with CanDisguise=yes set disguises permanently as opposed to when it is not moving. This also tells the object to use the unit palette, as opposed to the terrain palette, when displaying its disguise, as it is assumed to tell the game that the object is the Spy, which disguises as another unit. Without this tag, the game assumes the object to be the Mirage Tank, which disguises as a terrain object and hence should use the terrain palette when displaying its disguise, |
Latest revision as of 15:18, 16 November 2012
Flag: | PermaDisguise |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines if this object with CanDisguise=yes set disguises permanently as opposed to when it is not moving. This also tells the object to use the unit palette, as opposed to the terrain palette, when displaying its disguise, as it is assumed to tell the game that the object is the Spy, which disguises as another unit. Without this tag, the game assumes the object to be the Mirage Tank, which disguises as a terrain object and hence should use the terrain palette when displaying its disguise,