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Difference between revisions of "Pilot"

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(Removed old template and updated definition.)
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{{DeeZireInclusion}}<br />
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{{Flag
This defines the InfantryType that parachutes from an AircraftType when it is destroyed. Again, this is parsed and acknowledged but I have not seen this work - the Crashable=yes tag assigned to aircraft means the crew do not actually escape, although the probability of this working may be increased if CrewEscape= (see above) is set to 100%. It may not even work due to incomplete code or unless some other special condition is set. You should ensure this is set to a valid infantry unit, and ensure that infantry unit is listed in the [InfantryTypes] list and is defined as per all other infantry units. Because there are two factions in Red Alert 2 (three in Yuri's Revenge), it is safest to define this as a Technician (CTECH) otherwise a faction could obtain a unit belonging to another. Although this feature worked in Red Alert, this tag was added in Tiberian Sun but did not appear to work then either - it appears that the code acknowledges the tag but does nothing with it.
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|values={{Values|strings}}
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|files={{ini|rules}}
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|types={{Categ|General}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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}}
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{{obsolete|{{ts}} to {{yr}}}}
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Presumably, this flag would have defined the [[InfantryType|infantry]] that parachutes from an [[AircraftType|aircraft]] when it is destroyed while in flight. Such a logic exists in {{ra}} but it isn't tied to any [[rules.ini]] key.
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This flag is read but it does nothing.

Revision as of 00:51, 7 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Pilot
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: General


Cc cnrdelete-all.png
Logic related to Pilot, as a whole or in part, is obsolete in Tiberian Sun to Yuri's Revenge.

Presumably, this flag would have defined the infantry that parachutes from an aircraft when it is destroyed while in flight. Such a logic exists in Red Alert but it isn't tied to any rules.ini key.

This flag is read but it does nothing.