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Difference between revisions of "PowerEmergency"

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{{DeeZireInclusion}}<br />
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{{Flag
Determines the power level below which the computer will sell structures in order to ensure power is back online.
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|files={{Categ|ini=rules}}
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|values={{Values|percentages}}
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|types={{Categ|AI}}
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|yr=yes
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|ra2=yes
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|ts=yes
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|fs=yes
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|ra=yes
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|cs=yes
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|am=yes
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|tsobsolete=yes
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}}
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If a computer player's power level drops below this threshold ''and'' its power output is less than the power drain minus 400, then the computer will declare a state of medium [[UrgencyType|urgency]]. If the computer is under attack, then it will futher increase the level of urgency. This typically results in the AI selling less important, power-hungry buildings as an emergency.
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== In {{ts}} To {{yr}} ==
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Although parsed, this flag does nothing.

Latest revision as of 23:44, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PowerEmergency
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Applicable to: AI

Cc cnrdelete-all.pngLogic related to PowerEmergency, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



If a computer player's power level drops below this threshold and its power output is less than the power drain minus 400, then the computer will declare a state of medium urgency. If the computer is under attack, then it will futher increase the level of urgency. This typically results in the AI selling less important, power-hungry buildings as an emergency.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.