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Difference between revisions of "PowerUpXYSort"

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(Created page with "Acts exactly like ActiveAnimYSort and is used to adjust the layering of the animation. In general, building animations with larger YSort values will layer over ones with l...")
 
 
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Acts exactly like [[ActiveAnimYSort]] and is used to adjust the layering of the animation. In general, building animations with larger YSort values will layer over ones with lower values, and the using lower numbers can result in units appearing through the animation.
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{{Flag
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|name={{PAGENAME}} (substitute X with an integer)
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|files={{Categ|Art(md).ini}}
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|values={{Values|int}}
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|default=0
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|types={{Categ|BuildingTypes}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Acts exactly like {{f|YSortAdjust|link}} and is used to adjust the layering of this building upgrade animation. In general, animations with larger {{tt|YSort}} values will layer over ones with lower values, and using lower numbers can result in units appearing through the animation.
  
 
Does not change the actual position of the animation.   
 
Does not change the actual position of the animation.   
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*[[PowersUpBuilding]]
 
*[[PowersUpBuilding]]
 
*[[PowersUpToLevel]]
 
*[[PowersUpToLevel]]
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*[[ActiveAnimYSort]]
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*[[YSortAdjust]]

Latest revision as of 12:33, 9 May 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PowerUpXYSort (substitute X with an integer)
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Acts exactly like YSortAdjust and is used to adjust the layering of this building upgrade animation. In general, animations with larger YSort values will layer over ones with lower values, and using lower numbers can result in units appearing through the animation.

Does not change the actual position of the animation.

See Also