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Difference between revisions of "PoweredUnit"

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m (Add the flag template if you edit a DeeZire page!)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.<br />
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|name={{PAGENAME}}
 
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|files={{Categ|ini=rules}}
(Yuri's Revenge Only)
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|types={{Categ|VehicleTypes}}
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|values={{values|boolean}}
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|yr=yes
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}}Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.

Revision as of 20:01, 3 June 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PoweredUnit
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: VehicleTypes


Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.