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Difference between revisions of "PowersUpToLevel"

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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
 
Specifies which upgrade-plug this structure slots into. A value of -1 means 'the first available slot' with other values corresponding to specific upgrade positions on the structure as defined with the PowerUpNLocXX=, PowerUpNLocYY= and PowerUpNLocZZ= statements in ART.INI.
 
Specifies which upgrade-plug this structure slots into. A value of -1 means 'the first available slot' with other values corresponding to specific upgrade positions on the structure as defined with the PowerUpNLocXX=, PowerUpNLocYY= and PowerUpNLocZZ= statements in ART.INI.
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==Notes==
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In Tiberian Sun, PowersUpToLevel=1 has a unique [[hardcoded]] feature which makes the building able to fire its [[Primary]] and [[Secondary]] weapons (if it has any) simultaneously. This includes spawning all the appropriate [[projectile|projectiles]] and [[anim|muzzle animations]]. For example in the vanilla game, this allows the Component Tower's twin-barreled Vulcan Cannon upgrade fire both guns at once.
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A similar effect can be achieved with just one weapon and a [[burst]] multiplier, but the bursts are always fired in succession instead of simultaneously, meaning there is always at least a one-frame delay between the bursts.
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Below is a snippet from the TS [[rules.ini]]:
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<pre>[GAVULC]
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PowersUpBuilding=gactwr
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PowersUpToLevel=1
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Primary=VulcanTower
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Secondary=VulcanTower</pre>
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Note however that the Primary and Secondary do '''not''' have to be the same for this to work.

Revision as of 10:35, 29 August 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PowersUpToLevel
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies which upgrade-plug this structure slots into. A value of -1 means 'the first available slot' with other values corresponding to specific upgrade positions on the structure as defined with the PowerUpNLocXX=, PowerUpNLocYY= and PowerUpNLocZZ= statements in ART.INI.

Notes

In Tiberian Sun, PowersUpToLevel=1 has a unique hardcoded feature which makes the building able to fire its Primary and Secondary weapons (if it has any) simultaneously. This includes spawning all the appropriate projectiles and muzzle animations. For example in the vanilla game, this allows the Component Tower's twin-barreled Vulcan Cannon upgrade fire both guns at once.

A similar effect can be achieved with just one weapon and a burst multiplier, but the bursts are always fired in succession instead of simultaneously, meaning there is always at least a one-frame delay between the bursts.

Below is a snippet from the TS rules.ini:

[GAVULC]
PowersUpBuilding=gactwr
PowersUpToLevel=1
Primary=VulcanTower
Secondary=VulcanTower
Note however that the Primary and Secondary do not have to be the same for this to work.