ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Priority

From ModEnc
Revision as of 19:12, 25 April 2008 by DCoder (talk | contribs) (Correcting ([SoundList] enumerates VocClass objects, so I guess VocTypes... stupid naming))
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Priority
File(s): eva(md).ini, sound(md).ini
Values:
Ra2/YR
Eva(md).ini: (case-insensitive, default)
LOW, NORMAL, IMPORTANT, CRITICAL
Sound(md).ini: (case-insensitive, default)
LOWEST, LOW, NORMAL, HIGH, CRITICAL
TS/FS
15, 50, 75, 100
Default: NORMAL
Applicable to: VoxTypes, VocTypes


Priority= is used in eva(md).ini and sound(md).ini to set how important a sound overlay is compared to other currently playing sounds, in order to decide when/how to play it. The available values are a ranking, from lowest importance to highest, with higher priorities overruling the lower ones (obviously).

eva(md).ini

  1. LOW
  2. NORMAL
  3. IMPORTANT
  4. CRITICAL

sound(md).ini

  1. LOWEST
  2. LOW
  3. NORMAL
  4. HIGH
  5. CRITICAL



In Tiberian Sun

In TibSun and Firestorm, the usage of Priority is the same, with the exceptions that

  1. TS/FS does not have an eva.ini, and
  2. The priorities are measured by an integer value, with 100 being the highest used in the INI and the other used values being 15, 50 and 75. (It's highly possible that the values are not limited to these, but information about this is not stated in the file.)