ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "PrismType"

From ModEnc
Jump to: navigation, search
 
m (Added flag template)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Tells the game code which structure the Prism Cannon is - must be a valid structure name from the [BuildingTypes]list and be defined as all structures are.
+
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
 +
|values=strings (Names of [[BuildingTypes]])
 +
|default=?
 +
|types={{Categ|General}}
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
}}
 +
This is used by the [[PrismSupportBeam]] logic. Defines which structure the Prism Cannon is, it has to be a valid building. You can only define one structure.

Latest revision as of 08:00, 8 August 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PrismType
File(s): Rules(md).ini
Values: strings (Names of BuildingTypes)
Default: ?
Applicable to: General


This is used by the PrismSupportBeam logic. Defines which structure the Prism Cannon is, it has to be a valid building. You can only define one structure.