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Difference between revisions of "ProduceCashAmount"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the amount of credits that are allocated to the owner of this BuildingType every ProduceCashDelay=.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{values|integers}}
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|default=0
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|types={{categ|BuildingTypes}}
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|ra2=yes
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|yr=yes
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}}
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Specifies the amount of credits given to the owning player every {{f|ProduceCashDelay|link}} frames. This is part of the oil derrick tech structure logic.
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The credits are granted only if the building is owned by a {{f|MultiplayPassive|no|link}} house and only if the player suffices the building's power requirements. Otherwise, no credits are granted and the delay starts anew.
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Negative values can be used to withdraw credits from the owning player's bank account.
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== See also ==
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* [[ProduceCashStartup]]
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* [[ProduceCashDelay]]

Revision as of 18:19, 11 November 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProduceCashAmount
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the amount of credits given to the owning player every ProduceCashDelay frames. This is part of the oil derrick tech structure logic.

The credits are granted only if the building is owned by a MultiplayPassive=no house and only if the player suffices the building's power requirements. Otherwise, no credits are granted and the delay starts anew.

Negative values can be used to withdraw credits from the owning player's bank account.

See also