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Difference between revisions of "ProduceCashDelay"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the delay, in frames, between each ProduceCashAmount= that this BuildingType provides. This is the logic used by the Tech Oil Derrick (the Ore Purifier uses the OrePurifier=yes statement as it functions differently).
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{values|integers}}
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|default=0
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|types={{categ|BuildingTypes}}
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|ra2=yes
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|yr=yes
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}}
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Specifies the interval in frames after which the owning player should be given {{f|ProduceCashAmount|link}} of credits. This is part of the oil derrick tech structure logic.
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== See also ==
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* [[ProduceCashStartup]]
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* [[ProduceCashAmount]]

Revision as of 18:19, 11 November 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProduceCashDelay
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the interval in frames after which the owning player should be given ProduceCashAmount of credits. This is part of the oil derrick tech structure logic.

See also