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Difference between revisions of "ProjectileRange"

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(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|float|range in cells}} |default=390.0 |types={{Categ|Projectile|Projectiles}} |fs=yes }} The distanc...")
 
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The distance a {{f|Ranged|yes|link}} projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like {{f|Splits}} are triggered.
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The distance a {{f|Ranged|yes|link}} projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like {{f|Splits|link}} are triggered.

Revision as of 23:41, 2 June 2014

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Flag: ProjectileRange
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells)
Default: 390.0
Applicable to: Projectiles


The distance a Ranged=yes projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like Splits are triggered.