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Difference between revisions of "ProjectileRange"

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m
m (This is a weapon tag, not a projectile tag.)
Line 4: Line 4:
 
|values={{Values|float|range in cells}}
 
|values={{Values|float|range in cells}}
 
|default=390.0
 
|default=390.0
|types={{Categ|Projectile|Projectiles}}
+
|types={{Categ|Weapons|Weapons}}
 
|fs=yes
 
|fs=yes
 
}}
 
}}
  
 
The distance a {{f|Ranged|yes|link}} projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like {{f|Splits|link}} are triggered.
 
The distance a {{f|Ranged|yes|link}} projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like {{f|Splits|link}} are triggered.

Revision as of 07:39, 13 June 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProjectileRange
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells)
Default: 390.0
Applicable to: Weapons


The distance a Ranged=yes projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like Splits are triggered.