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Difference between revisions of "ProneDamage"
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− | {{ | + | {{Flag |
− | + | |name=ProneDamage | |
+ | |files=rules(md).ini | ||
+ | |values=percentage / float | ||
+ | |special=none | ||
+ | |default=100% | ||
+ | |types=[[Warhead]]s / [<tt>[[General]]</tt>] | ||
+ | |games=[[RA1]], [[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | This flag defines a multiplier to damage all <tt>[[InfantryType]]</tt>s receive from this [[Warhead]] while prone (in RA2/YR, it also applies when they are deployed). It is applied after the [[Verses]] has been calculated. | ||
+ | |||
+ | It is a global setting (in [<tt>[[General]]</tt>]) in RA1, and is a Warhead property in TS and later. | ||
+ | |||
+ | [[Category:Rules(md).ini Flags]] | ||
+ | [[Category:Warhead Flags]] |
Revision as of 09:54, 6 May 2006
Flag: | ProneDamage |
File(s): | rules(md).ini |
Values: | percentage / float |
Special Values: | none |
Default: | 100% |
Applicable to: | Warheads / [General] |
This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (in RA2/YR, it also applies when they are deployed). It is applied after the Verses has been calculated.
It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.