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Difference between revisions of "ProneDamage"

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m (Replacing Template:TTL with Template:F.)
m (Warheads Flags -> Warhead Flags)
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|name=ProneDamage
 
|name=ProneDamage
 
|files={{Categ|ini=rules}}
 
|files={{Categ|ini=rules}}
|types={{Categ|Warheads}} / {{Categ|General}}
+
|types={{Categ|Warhead}} / {{Categ|General}}
 
|values={{values|Floats}}
 
|values={{values|Floats}}
 
|default=100%
 
|default=100%

Revision as of 14:30, 26 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 100%
Applicable to: Warhead / General


This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Down= sequence and before it has played Up= or Deploy= sequences afterwards"). It is a direct multiplier to Damage applied before the Verses has been calculated.

It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.