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Difference between revisions of "Proximity"

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(Rewrite)
m (Template Updated)
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|Projectile|Projectiles}}
 
|types={{Categ|Projectile|Projectiles}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
+
|ra=yes
 +
|cs=yes
 +
|am=yes
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
If set, the projectile will detonate as soon as it reaches the same cell as the target, not necessarily the target itself.
 
If set, the projectile will detonate as soon as it reaches the same cell as the target, not necessarily the target itself.

Revision as of 11:28, 2 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Proximity
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, the projectile will detonate as soon as it reaches the same cell as the target, not necessarily the target itself.