ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "ROF"

From ModEnc
Jump to: navigation, search
(In Weapons)
(Adding left out info from DZ page.)
Line 18: Line 18:
 
== In Weapons ==  
 
== In Weapons ==  
 
Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{TTL|Burst}} weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a [[Primary]] with  ROF=60 will prevent a [[Secondary]] with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.
 
Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{TTL|Burst}} weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a [[Primary]] with  ROF=60 will prevent a [[Secondary]] with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.
 +
 +
On [[AircraftTypes]], using greater than 15 as a value for this tag will result in that AircraftType being considered a "helicopter" unit, thus being subject to the logic associated with {{TTL|CurleyShuffle}}.
  
 
== In Countries ==
 
== In Countries ==

Revision as of 01:27, 23 November 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ROF
File(s): Rules(md).ini
Values: unsigned integers
Default: ?
Applicable to: Countries (TS-YR), Difficulty(TS- YR), Weapons


In Weapons

Specifies the "Rate of Fire" of this weapon. Measured in frames (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to Template:TTL weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a Primary with ROF=60 will prevent a Secondary with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.

On AircraftTypes, using greater than 15 as a value for this tag will result in that AircraftType being considered a "helicopter" unit, thus being subject to the logic associated with Template:TTL.

In Countries

Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.

In Difficulty

Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty.