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ROF

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Revision as of 01:27, 23 November 2008 by Nighthawk200 (talk | contribs) (Adding left out info from DZ page.)
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Flag: ROF
File(s): Rules(md).ini
Values: unsigned integers
Default: ?
Applicable to: Countries (TS-YR), Difficulty(TS- YR), Weapons


In Weapons

Specifies the "Rate of Fire" of this weapon. Measured in frames (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to Template:TTL weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a Primary with ROF=60 will prevent a Secondary with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.

On AircraftTypes, using greater than 15 as a value for this tag will result in that AircraftType being considered a "helicopter" unit, thus being subject to the logic associated with Template:TTL.

In Countries

Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.

In Difficulty

Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty.