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Difference between revisions of "ROT"

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[[Category:INI_Flags]]
 
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[[Category:rules(md).ini Flags]]
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[[Category:Projectile Flags]]

Revision as of 15:18, 2 January 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ROT
File(s): rules(md).ini
Values: Integer
Special Values: None
Default: 0
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles


InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes

ROT determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn.

Projectiles

On projectiles a non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.
Mind that:

  • setting a predefined flight path (via High=yes / VeryHigh=yes and similar) ignores the ROT setting.
  • setting Ranged=yes forces the projectile to respect the Range setting. Otherwise it will follow its target indefinitely.