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Difference between revisions of "ROT"

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m (Cross-categories #2, wee)
(Rewrite)
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{{flag|name=ROT|files=rules(md).ini|values=Integer|special=None|default=0|types=InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles|games=RA, TS, FS, RA2, YR}}
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{{Flag
 +
|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=unsigned integers
 +
|special=None
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|default=?
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Projectile|Projectiles}}
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|games=[[RA]], [[TS]], [[RA2]], [[YR]]
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}}
  
== [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] ==
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== On Infantry/Vehicle/Aircraft/Building Types ==
ROT determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn.
 
  
== [[Projectile]]s ==
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Determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn.
On projectiles a non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.<br />
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== On Projectiles ==
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A non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.<br>
 
Mind that:
 
Mind that:
* setting a predefined flight path (via [[High]]=yes / [[VeryHigh]]=yes and similar) ignores the ROT setting.
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* setting a predefined flight path (via {{TTL|Arcing|yes}} / {{TTL|Lobber|yes}} and similar) ignores the ROT setting.
* setting [[Ranged]]=yes forces the projectile to respect the [[Range]] setting. Otherwise it will follow its target indefinitely.
 
  
[[Category:INI_Flags]]
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{{NeedTesting}}
[[Category:rules(md).ini Flags]]
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* setting {{TTL|Ranged|yes}} forces the projectile to respect the weapon's {{TTL|Range}} setting. Otherwise it will follow its target indefinitely.
[[Category:Projectile Flags]]
 
[[Category:InfantryTypes Flags]]
 
[[Category:VehicleTypes Flags]]
 
[[Category:AircraftTypes Flags]]
 
[[Category:BuildingTypes Flags]]
 

Revision as of 17:09, 21 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ROT
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: ?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles


On Infantry/Vehicle/Aircraft/Building Types

Determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn.

On Projectiles

A non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.
Mind that:

Template:NeedTesting

  • setting Template:TTL forces the projectile to respect the weapon's Template:TTL setting. Otherwise it will follow its target indefinitely.