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Difference between revisions of "RadLevelDelay"
From ModEnc
(Rewrite, math comment) |
Nighthawk200 (talk | contribs) (Category fixed, RP note added) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=unsigned integers | |values=unsigned integers | ||
− | |||
|default=no | |default=no | ||
− | |types={{Categ|Radiation| | + | |types={{Categ|Radiation|[Radiation]}}, {{Categ|Weapon|Weapons}} in RP 1.07 or greater |
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
Latest revision as of 11:43, 2 April 2007
Flag: | RadLevelDelay |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Default: | no |
Applicable to: | [Radiation], Weapons in RP 1.07 or greater |
Delay, in frames, between radiation level recalculations. This means, although the radiation is reapplied every RadApplicationDelay frames, and the site exists for RadDurationMultiple * RadLevel frames, the actual radiation level in the zone is recalculated only this often.
(If you graph radiation level in the site's center over time, X axis - time, Y axis - radiation level, the rad level theoretically would be a straight line. But in fact it will be a "staircase" just above that line. A crude graphical explanation where red line = theoretical values, black blocks - factual values. So, the larger this value, the wider each stairstep.)