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Difference between revisions of "RadLevelDelay"

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m (Template Updated)
(Category fixed, RP note added)
 
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|values=unsigned integers
 
|values=unsigned integers
 
|default=no
 
|default=no
|types={{Categ|Radiation|N/A}}
+
|types={{Categ|Radiation|[Radiation]}}, {{Categ|Weapon|Weapons}} in RP 1.07 or greater
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes

Latest revision as of 11:43, 2 April 2007

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Flag: RadLevelDelay
File(s): Rules(md).ini
Values: unsigned integers
Default: no
Applicable to: [Radiation], Weapons in RP 1.07 or greater


Delay, in frames, between radiation level recalculations. This means, although the radiation is reapplied every RadApplicationDelay frames, and the site exists for RadDurationMultiple * RadLevel frames, the actual radiation level in the zone is recalculated only this often.

(If you graph radiation level in the site's center over time, X axis - time, Y axis - radiation level, the rad level theoretically would be a straight line. But in fact it will be a "staircase" just above that line. A crude graphical explanation where red line = theoretical values, black blocks - factual values. So, the larger this value, the wider each stairstep.)