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Difference between revisions of "RadLevelFactor"

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(Rewrite)
m (Template Updated)
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=float
 
|values=float
|special=None
 
 
|default=1?
 
|default=1?
 
|types={{Categ|Radiation|Radiation}}
 
|types={{Categ|Radiation|Radiation}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
The damage that radiation inflicts on units (prior to <tt>[[Verses]]</tt> and similar recalculations) is calculated by the formula: <tt>[[RadLevel]] * RadLevelFactor</tt>.
 
The damage that radiation inflicts on units (prior to <tt>[[Verses]]</tt> and similar recalculations) is calculated by the formula: <tt>[[RadLevel]] * RadLevelFactor</tt>.

Revision as of 11:35, 2 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RadLevelFactor
File(s): Rules(md).ini
Values: float
Default: 1?
Applicable to: Radiation


The damage that radiation inflicts on units (prior to Verses and similar recalculations) is calculated by the formula: RadLevel * RadLevelFactor.