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Difference between revisions of "RadLightDelay"

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(Rewrite)
m (Template Updated)
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=unsigned integers
 
|values=unsigned integers
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|Radiation|Radiation}}
 
|types={{Categ|Radiation|Radiation}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
Delay, in frames, between rad sites being redrawn. Should never be lesss than <tt>[[RadLevelDelay]]</tt>, because that would provide no visual benefit  and merely waste processor cycles.
 
Delay, in frames, between rad sites being redrawn. Should never be lesss than <tt>[[RadLevelDelay]]</tt>, because that would provide no visual benefit  and merely waste processor cycles.

Revision as of 11:35, 2 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RadLightDelay
File(s): Rules(md).ini
Values: unsigned integers
Default: no
Applicable to: Radiation


Delay, in frames, between rad sites being redrawn. Should never be lesss than RadLevelDelay, because that would provide no visual benefit and merely waste processor cycles.