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Difference between revisions of "RadLightDelay"

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(Rewrite)
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{{DeeZireInclusion}}<br />
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{{Flag
Delay, in frames, between radiation lighting intensity decrements. This should never be less than the RadLevelDelay=, as it will produce no visual benefit and just waste processor cycles thus reduce game speed and performance.
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|name=RadLightDelay
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|files={{Categ|Rules(md).ini}}
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|values=unsigned integers
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|special=None
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|default=no
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|types={{Categ|Radiation|Radiation}}
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|games=[[RA2]], [[YR]]
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}}
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Delay, in frames, between rad sites being redrawn. Should never be lesss than <tt>[[RadLevelDelay]]</tt>, because that would provide no visual benefit and merely waste processor cycles.

Revision as of 12:06, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RadLightDelay
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: no
Applicable to: Radiation


Delay, in frames, between rad sites being redrawn. Should never be lesss than RadLevelDelay, because that would provide no visual benefit and merely waste processor cycles.