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Difference between revisions of "RadarInvisible"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object is totally invisible on radar maps. Defaults to 'no'.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|values={{values|boolean}}
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|default=no
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|types={{Categ|TechnoTypes}}, {{Categ|OverlayTypes}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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{{obsolete|Tiberian Sun and Firestorm}}
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Determines whether or not this [[TechnoTypes|techno]] or [[OverlayTypes|overlay]] object should ''not'' appear on [[radar]] maps. By default it is set to 'no', meaning the object appears on the radar.
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In {{ts}}, this flag has no effect. In {{ra2}}, it only applies if the object is not owner by the [[player]].
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== See Also ==
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* [[RadarVisible]]

Latest revision as of 17:57, 20 December 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RadarInvisible
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes, OverlayTypes


Cc cnrdelete-all.png
Logic related to RadarInvisible, as a whole or in part, is obsolete in Tiberian Sun and Firestorm.

Determines whether or not this techno or overlay object should not appear on radar maps. By default it is set to 'no', meaning the object appears on the radar.

In Tiberian Sun, this flag has no effect. In Red Alert 2, it only applies if the object is not owner by the player.

See Also