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Difference between revisions of "Range"

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{{flag|name=Range|files=rules(md).ini|values=float|special=-2|default=?|types=Weapons|games=TS/RA2/YR}}
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Range= defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and special value "-2" as "infinite".
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Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive [[ROT]]= value) can follow their targets all over the map, unless they are tagged as [[Ranged]]=.
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{{meanings|sound(md).ini}}
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''' Allied General '''
 
''' Allied General '''
  

Revision as of 13:58, 2 January 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Range
File(s): rules(md).ini
Values: float
Special Values:
Default: ?
Applicable to: Weapons


Range= defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and special value "-2" as "infinite".

Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive ROT= value) can follow their targets all over the map, unless they are tagged as Ranged=.

This is the primary usage of Range; for other meanings, see Range (sound(md).ini).


Allied General

Range is the maximum distance that a weapon can travel across the RA2 battlefield.

The maximum for "normal" weapons is 255 whilst -2 is used for special spawn, scanning logic.