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Difference between revisions of "Range"

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m (Cross-categories, wee)
(Slight rewrite)
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{{flag|name=Range|files=rules(md).ini|values=float|special=-2|default=?|types=Weapons|games=TS/RA2/YR}}
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{{flag
Range= defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and special value "-2" as "infinite".
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|name=Range
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|files={{Categ|rules(md).ini}}
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|values=float
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|special=-2
 +
|default=?
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|types={{Categ|Weapon|Weapons}}
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|games=[[TS]], [[RA2]], [[YR]]
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}}
  
Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive [[ROT]]= value) can follow their targets all over the map, unless they are tagged as [[Ranged]]=.
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<tt>Range=</tt> defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and special value "-2" as "infinite".
 +
 
 +
Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive <tt>[[ROT]]=</tt> value) can follow their targets all over the map, unless they are tagged as <tt>[[Ranged]]=</tt>.
  
 
{{meanings|sound(md).ini}}
 
{{meanings|sound(md).ini}}
  
''' Allied General '''
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== Allied General notes ==
  
 
Range is the maximum distance that a weapon can travel across the RA2 battlefield.
 
Range is the maximum distance that a weapon can travel across the RA2 battlefield.
  
 
The maximum for "normal" weapons is 255 whilst -2 is used for special spawn, scanning logic.
 
The maximum for "normal" weapons is 255 whilst -2 is used for special spawn, scanning logic.
 
[[Category:INI Flags]]
 
[[Category:rules(md).ini Flags]]
 
[[Category:Weapon Flags]]
 

Revision as of 15:23, 6 May 2006

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Flag: Range
File(s): rules(md).ini
Values: float
Special Values:
Default: ?
Applicable to: Weapons


Range= defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and special value "-2" as "infinite".

Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive ROT= value) can follow their targets all over the map, unless they are tagged as Ranged=.

This is the primary usage of Range; for other meanings, see Range (sound(md).ini).


Allied General notes

Range is the maximum distance that a weapon can travel across the RA2 battlefield.

The maximum for "normal" weapons is 255 whilst -2 is used for special spawn, scanning logic.