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Difference between revisions of "Range"
From ModEnc
m (Cross-categories, wee) |
(Slight rewrite) |
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− | {{flag|name=Range|files=rules(md).ini|values=float|special=-2|default=?|types=Weapons|games=TS | + | {{flag |
− | + | |name=Range | |
+ | |files={{Categ|rules(md).ini}} | ||
+ | |values=float | ||
+ | |special=-2 | ||
+ | |default=? | ||
+ | |types={{Categ|Weapon|Weapons}} | ||
+ | |games=[[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
− | Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive [[ROT]]= value) can follow their targets all over the map, unless they are tagged as [[Ranged]]=. | + | <tt>Range=</tt> defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and special value "-2" as "infinite". |
+ | |||
+ | Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive <tt>[[ROT]]=</tt> value) can follow their targets all over the map, unless they are tagged as <tt>[[Ranged]]=</tt>. | ||
{{meanings|sound(md).ini}} | {{meanings|sound(md).ini}} | ||
− | + | == Allied General notes == | |
Range is the maximum distance that a weapon can travel across the RA2 battlefield. | Range is the maximum distance that a weapon can travel across the RA2 battlefield. | ||
The maximum for "normal" weapons is 255 whilst -2 is used for special spawn, scanning logic. | The maximum for "normal" weapons is 255 whilst -2 is used for special spawn, scanning logic. | ||
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Revision as of 15:23, 6 May 2006
Flag: | Range |
File(s): | rules(md).ini |
Values: | float |
Special Values: | |
Default: | ? |
Applicable to: | Weapons |
Range= defines the distance (in cells) that a weapon can travel (aka the distance from the firing point to the impact point [in 3D, so it makes a difference for targets in different altitudes]). It takes a positive floating point value as literal distance, and special value "-2" as "infinite".
Mind that this only applies to non-homing projectiles. Homing projectiles (those which have a positive ROT= value) can follow their targets all over the map, unless they are tagged as Ranged=.
This is the primary usage of Range; for other meanings, see Range (sound(md).ini).
Allied General notes
Range is the maximum distance that a weapon can travel across the RA2 battlefield.
The maximum for "normal" weapons is 255 whilst -2 is used for special spawn, scanning logic.