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Developed and released by Westwood Studios as a prequel to Tiberian Dawn. Due to it's success, it spawned a sequel on it's own ([[RA2]]), which was officially declared "non-canon" by Westwood/EA, i.e. it is not part of the C&C timeline. However, it is still possible this statement will be retracted with the release of Red Alert 3, to link both universes back together (this would, however, lead to some serious continuity  problems).
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Developed and released by Westwood Studios as a prequel to Tiberian Dawn, Red Alert was significant as an RTS due to it's highly enjoyable multiplayer mode and it's tense storyline. The soundtrack was yet again composed by Frank Klepacki.  
  
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Red Alert can still be purchased from several online retailers, including Amazon, and is part of [[The First Decade]].
  
Red Alert was significant as an RTS, especially due to it's highly enjoyable multiplayer mode, and it's tense storyline. The score was another quality work by Frank Klepacki, spawning many classics like Hell March, for example (which itself got a sequel, Hell March 2, on the Red Alert 2 soundtrack).
 
  
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==Add-Ons and Playstation Versions==
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Two add-on packs were developed for Red Alert, CounterStrike and Aftermath, which were later compiled into a single Play Station 1 game called Retaliation.
  
RA's storyline was a lot more "realistic" than RA2's, and considerably darker and more violent.  Germany's Bureau of Censorship (BPjM) found the display of Hitler too hard for kids, and cut out the part of the intro showing Hitler. It cuts from Einstein in the chair disappearing directly to Einstein in the chair reappearing. Other cuts and changes included the recurring "It's not humans, it's cyborgs!" theme, meaning that Tanya was declared the only real human on the battlefield and everybody else was just tin cans (an example of this is the replacement of the death cries by weird metal-crush sounds).
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The Play Station 1 version included FMV (full motion video) briefings which were not present in
 +
the PC variants and the allied briefing officer would become General Carville in RA2.
 +
 
 +
 
 +
==Red Alert 2 and arising Continuity Problems==
 +
Due to it's success, Red Alert spawned a sequel on it's own, [[Red Alert 2]]; this game was officially declared "non-canon" by Westwood (under control of EA), i.e. it is not part of the C&amp;C timeline. Given that Red Alert was supposed to a prequel to C&amp;C, this, course, created major continuity problems, suggesting that Red Alert was in fact ''not'' a prequel to Tiberian Dawn. See our unified [[#Cross-pollination of Red Alert and Tiberian series'|Cross-pollination of Red Alert and Tiberian series']] section below for more on this.<br>
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Note that it is still possible that this statement will be retracted with the release of Red Alert 3, to link both universes back together (this, on the other hand, would lead to more, even more serious continuity problems).
  
 +
{{:Red Alert and Tiberian series' timeline issues}}
  
Two add on packs were developed called CounterStrike and Aftermath which were later compiled into a single Play Station 1 game called Retaliation.
 
  
The Play Station 1 version included FMV (full motion video) briefings which were not present in
+
==Censorship==
the PC variants and the allied briefing officer would become General Carville in RA2.
+
RA's storyline was a lot more "realistic" than RA2's, and considerably darker and more violent.  Germany's Bureau of Censorship (BPjM) found the display of Hitler too hard for kids, and cut out the part of the intro showing Hitler. It cuts from Einstein in the chair disappearing directly to Einstein in the chair reappearing. Other cuts and changes included the recurring "It's not humans, it's cyborgs!" theme, meaning that Tanya was declared the only real human on the battlefield and everybody else was just tin cans (an example of this is the replacement of the death cries by weird metal-crush sounds).
  
Red Alert can still be purchased from several online retailers, including Amazon.
 
  
 
==See also==
 
==See also==
 
*[http://en.wikipedia.org/wiki/Command_and_Conquer:_Red_Alert Wikipedia: Red Alert]
 
*[http://en.wikipedia.org/wiki/Command_and_Conquer:_Red_Alert Wikipedia: Red Alert]

Revision as of 16:20, 12 July 2006

Developed and released by Westwood Studios as a prequel to Tiberian Dawn, Red Alert was significant as an RTS due to it's highly enjoyable multiplayer mode and it's tense storyline. The soundtrack was yet again composed by Frank Klepacki.

Red Alert can still be purchased from several online retailers, including Amazon, and is part of The First Decade.


Add-Ons and Playstation Versions

Two add-on packs were developed for Red Alert, CounterStrike and Aftermath, which were later compiled into a single Play Station 1 game called Retaliation.

The Play Station 1 version included FMV (full motion video) briefings which were not present in the PC variants and the allied briefing officer would become General Carville in RA2.


Red Alert 2 and arising Continuity Problems

Due to it's success, Red Alert spawned a sequel on it's own, Red Alert 2; this game was officially declared "non-canon" by Westwood (under control of EA), i.e. it is not part of the C&C timeline. Given that Red Alert was supposed to a prequel to C&C, this, course, created major continuity problems, suggesting that Red Alert was in fact not a prequel to Tiberian Dawn. See our unified Cross-pollination of Red Alert and Tiberian series' section below for more on this.
Note that it is still possible that this statement will be retracted with the release of Red Alert 3, to link both universes back together (this, on the other hand, would lead to more, even more serious continuity problems).


Cross-pollination of Red Alert and Tiberian series'

In an interview with Frank Hsu (Yuri's Revenge producer) it was pointed out that "The Tiberian series is an entirely different game and universe" and so the two series do not really belong on the same timeline.

However, it is common knowledge in the community that Red Alert was a prequel to Tiberian Dawn - there was never any attempt by Westwood to hide this, and the player could watch and take part in the historical events leading to the formation of both GDI and the Brotherhood of Nod. It is assumed such statements by the RA2/YR producers were merely an attempt to retcon the history of their game, as they either didn't want to or didn't care to create a story for Red Alert 2 that fit the continuity.

Facts:

  • In the Allied campaign, Over the course of several cutscenes, the player first hears about the UN's idea to form a "Global Defense Agency", and is later told it was founded.
  • In the Soviet campaign, again and again, Kane is seen as Stalin's advisor. Then, in the outro, another high-ranking officer of the Soviet army tries to recruit the player for the Brotherhood, only to be killed by Kane. Kane then tells the player about his Brotherhood and gives a glimpse of his plans.
  • Outside the game world, the single most definite proof of Red Alert being a prequel to Tiberian Dawn, is Westwood Studios' Official Command & Conquer FAQ v3.0:
----------------------------------------------------------------------------
9.2  What is COMMAND & CONQUER: RED ALERT?
----------------------------------------------------------------------------

     RED ALERT is the next Command & Conquer game from Westwood Studios, and
     is expected to release in the 4th quarter of 1996.  A FAQ for RED ALERT
     will be released later on that covers the details of this PREQUEL to
     COMMAND & CONQUER: TIBERIAN DAWN.

     You can find out more about RED ALERT at the Westwood Studios web site:
     http://www.westwood.com.

This FAQ was also included in Covert Operations as part of the readme file. Of interesting note is that emphasis was not added. Westwood itself capitalized "prequel". As such, you can safely think of Red Alert as both part of the Tiberian timeline, and part of an independent Red Alert timeline - as long as you remember that Red Alert 2 and Yuri's Revenge are not part of the Tiberian one.

This entire section is saved as a page here and added via include; this is done as it has a valid place on several pages, and should contain the same information everywhere. Please do not hard-write this content directly into pages.


Censorship

RA's storyline was a lot more "realistic" than RA2's, and considerably darker and more violent. Germany's Bureau of Censorship (BPjM) found the display of Hitler too hard for kids, and cut out the part of the intro showing Hitler. It cuts from Einstein in the chair disappearing directly to Einstein in the chair reappearing. Other cuts and changes included the recurring "It's not humans, it's cyborgs!" theme, meaning that Tanya was declared the only real human on the battlefield and everybody else was just tin cans (an example of this is the replacement of the death cries by weird metal-crush sounds).


See also